Hard at work, there is a mere week left in the production of our film Vita Magus. This means the film is nearing completion and we have moved into the final rendering/post production phase. Below are some screen captures of the film 80% composited with the hard work of the entire team.
Showing posts with label effects. Show all posts
Showing posts with label effects. Show all posts
Saturday, March 9, 2013
Vita's Back!
Labels:
3D Modeling,
animation,
Art direction,
Atlanta,
character design,
color,
effects,
environment,
female,
layout,
lighting,
Magician,
SCAD,
short film
Tuesday, January 22, 2013
MacDonald Effects Beginnings
Ok I haven't gotten too far but I wanted to post what I have before class to dicsuss.
My concept is to have the effects live in two separate spaces. Those within the "real world" and those that are created as a result of magic. Below is my styleboard and you all may notice a shift towards stylized effects with sharp/angular design. I wanted them to reflect the angular world of our film (i.e. OBEN), but the magic effects would be more like a firework bursting with colors and complexity (ie Kung Fu Panda). Potentially some poofs with soft rounded edges while dirt clouds or car exhaust has squared shapes without blur. This will evolve as we develop the style of our film but it's a start.
*Update*
Just found this and it has not only awesome effects animation, but some great little star bursts that are very simple and almost like a flare with liitle water droplets shooting outewards. I will explore this for sure.
My concept is to have the effects live in two separate spaces. Those within the "real world" and those that are created as a result of magic. Below is my styleboard and you all may notice a shift towards stylized effects with sharp/angular design. I wanted them to reflect the angular world of our film (i.e. OBEN), but the magic effects would be more like a firework bursting with colors and complexity (ie Kung Fu Panda). Potentially some poofs with soft rounded edges while dirt clouds or car exhaust has squared shapes without blur. This will evolve as we develop the style of our film but it's a start.
*Update*
Just found this and it has not only awesome effects animation, but some great little star bursts that are very simple and almost like a flare with liitle water droplets shooting outewards. I will explore this for sure.
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